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  • svgJul 8, 2019News

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    Donut County is a physics puzzle and adventure game developed by Ben Esposito and published by Annapurna Interactive. In this colorful game, there are adorable characters to meet and holes to throw them in. Not to mention – tons of trash to steal.

    About Donut County:

    You play as BK. He’s a raccoon – and a new hire at a startup. The startup utilizes remote-controlled holes to steal trash. It’s a pretty sweet gig for a raccoon until…BK falls into one of the holes.

    Then he has to answer to his best friend – Mira – and the other (adorable) residents of Donut County. They’re pretty unhappy with BK because they’re now trapped 999 feet below their homes.

    So, what do you do? You control a hole. Whenever you swallow something, the hole grows a little bit bigger. It reminds us of Katamari Damacy.

    You also solve puzzles by combining different objects inside of the hole then launching them back out.

    Key Features:

    • Combine objects for surprising effects.
    • Launch them back out to solve puzzles.
    • Explore negative space.
    • Ruin everyone’s day by devouring everything!

    Watch the trailer:

    Donut County is available on Steam, PS4, GOG, the App Store, and the Mac App Store. Get it for 33% off on Steam and GOG before the end of tomorrow, July 9th!

    Want more games from publisher Annapurna Interactive? Check out the mystery game What Remains of Edith Finch – out for Nintendo Switch now! Like physics games? We recommend Totally Reliable Delivery Service or Heave Ho.

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  • svgJul 8, 2019News

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    Fans of Harry Potter and Little Witch Academia will be pleased to hear that there are currently two very exciting magic school games in development. Whilst Chucklefish’s game, which has the working title of ‘Witchbrook’ is still in its early stages, Ikenfell is much further in development. Ikenfell is expected to be released around June 2018.

    Interestingly, both games use pixel game art, are simulation games, and are (obviously) set in a magic school. However, they both have unique art styles, with Chucklefish’s game Witchbrook having visual similarities to their very popular game, Stardew Valley.

    Ikenfell

    Ikenfell is a JRPG game which utilises turn-based and timing-based battle mechanics. These mechanics enhance it’s variety of characters and story development. It’ creator has said it’s art style was influenced by a plethora of games such as Paper Mario, Mario & Luigi: Superstar Saga, Earthbound (Witchbrook, Starbound, Earthbound, Warbound, everything-bound!), and Robotrek. The game also takes i nspiration from fictional teen series such as Harry Potter and Carry On.

    The game’s publisher is Humble Bundle, and its platforms are PC, Mac and possibly Linux. Humble Bundle are helping to polish the game, market it, and will soon add it to Steam.

    An update from the game’s founder talks of the release of a new game trailer at the beginning of 2018, so look out for that!

    Currently, the game takes around 20 hours to complete (possibly more for less experienced players).

    Story

    Safina is invited to the magical school of Ikenfell for witches and wizards, leaving behind her slightly embittered sister Maritte, who doesn’t have magic powers. Safina soon becomes one of the school’s most notorious students.

    However, Safina doesn’t return home one summer. She has gone missing alongside the school’s headmistress.

    You play as Maritte, who goes to Ikenfell to find her sister and discover the truth of what exactly is going on.

    The expansive school is full of ‘magic, mysteries, secret passages, hidden rooms, and many strange characters’ for you to explore.

    Features:

    • Magical duels within an original turn-based RPG battle system
    • The ability to time your hits to increase spellpower and to block incoming attacks
    • An expansive magic school, containing mysteries and secrets
    • A variety of strange and interesting characters
    • Hidden spell, items and equipment to aid you
    • Friendship, rivalry and romance

    Characters:

    Witchbrook

    Witchbrook is an up and coming RPG turn-based strategy simulation game in development by Chucklefish, the creators of Wargroove and publishers of Stardew Valley. Finn Brice, the founder and director of the game says that a formal announcement is “maybe quite a way off”. He also suggests that the game is around a three-to-four year project. The working title Witchbrook came from Chucklefish’s game Wargroove’s working title, Warbound.

    Influences on the game include a variety of old Nintendo console games (Earthbound again perhaps?), as well as games such as Stardew Valley, Harvest Moon and 2D Zelda games. Although not the intention of Chucklefish, many people compare the game’s graphics to Little Witch Academia. However, Brice has said that Ghibli films such as Kiki’s delivery service (which look similar to Little Witch Academia) did influence the game’s art style.

    Features:

    • A day and night cycle
    • Magic classes to attend
    • Dating mechanics
    • Folkore and exciting areas to explore
    • Undisclosed “interesting gameplay twists.”

    However, unlike Ikenfell, which is heavily story based, the developers want Witchbrook to have the appeal of Stardew Valley where players can simply enjoy being inside a charming world and make it their own.

    Dating:

    Similar to Ikenfell, Witchbrook allows players to have relationships with other characters and to go on dates with them. However, these don’t always go to plan, making the game more true-to-life, as opposed to the idealised romance often portrayed in other forms of media.

    However, Brice reassures players that even though the developers want to hit home and capture what it’s like to be in school, they want to provide a nice kind of nostalgia for players. Therefore, interactions with other characters won’t be too difficult or ‘horrific’.

    Ikenfell has been pretty much complete since late 2016, with the kickstarter campaign being set up to mainly fund:

    • Vocals for battle and vocalists for some music tracks
    • Additional battle animations and story animations
    • Additional artwork for cut scenes and critical moments
    • Any additional software and licences required for the above

    However, Witchbrook still has plenty of room for development, influences and features.

    What would you like to see in Witchbrook?

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  • svgJul 7, 2019News

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    Loaf (working title) is a super cute role-playing game featuring a courageous and intrepid bread man.

    Wild Arts is an indie studio comprised of two individuals who are currently working on Loaf, a turn based RPG with focus on exploration and quirky characters. From what we could find, we can already tell that this adorable title will feel right at home in the myPotatoGames family. The charming character design and physical features remind us a bit of Gumball or Adventure Time, absolutely delightful and silly.

    While the dev’s have yet to release too much information about their enticing title, we were able to find an informative interview with the main character that you can view below. In it we learn that you and your friends are set on a treacherous journey to save your homelands from ancient beings.

    Meeting kooky creatures all along the way, you will use turn-based battle to overcome your enemies. We’ve also had a look at some of the antagonists that are currently looking to make appearances in the this currently-in-production title. With names like “Eyelash” and “Funguy”, this game is sure to be fun and funny at every turn.

    Eyelash and Funguy

    An Interview with Loaf.

    For more up-to-date information on Loaf, you can follow the developers on Twitter by clicking here. Keep in mind that this game is still a work in progress, and all details are subject to change. For more games that take inspiration from the Paper Mario series, check out our coverage of Scrap Story by clicking here.

    A bit of adorable concept art.
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  • svgJul 3, 2019Reviews

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    Garden Paws, created by Bitten Toast Games, has it all in this simulation/adventure! You can garden, farm, fish, mine, run a shop, tame wild animals, decorate yourself and your home, build new stores and homes for the town, and much more! Constant quests to either progress the town or to help out some villagers makes it so that everything you do has a grander purpose, aside from just being cute that is.

    The game is out now on Steam but is still not content complete. Meaning, the developers state that they are still building upon the game and doing frequent updates. However, there’s already a lot to do and we highly recommend starting to play now and be part of the feedback! It’s even on sale until July 9th, 2019! We’d like to also thank Bitten Toast Games for providing us with a Steam code so we could do a review and show our Potato Family the finer details of Garden Paws.

    Customizing Your Character

    When first creating your adorable character, you get to choose from 10 different species: Cat, Bunny, Fox, Bird, Badger, Dragon, Chipmunk, Horse, Dog, or Bear! Afterward, choose your color and design, which are called “skins”. Skins can be found in treasure chests or purchased later on after gaining access to that specific shop. Your character customization doesn’t even stop there! Once you begin to play, you can start getting clothes and accessories to wear such as glasses, headbands/hats, dresses, backpacks, and even beautiful wings of all sorts! Side note: the music will indicate when a treasure chest is nearby!

    I am the night!

    One of the most interesting accessories for your character is the Glider. After completing a certain quest, you get a free glider but you then have the option to buy prettier ones. With a glider you can jump from all of the hills and soar through the air at high speeds. I love getting around this way and taking short-cuts to where I want to go. It’s also a great way to reaching new little islands with different items to forage. In one of the updates by the developers, it is said that there will be a fast-travel method to unlock in the middle of your second year! It’s so wonderful that they’ve added some goals for the next year which makes me want to continue playing all the more!

    Building Up the Town

    The town of Florens starts only with a few characters, Frank being a vital part in helping you expand which brings in new villagers and shops. Certain buildings and characters are only available after quests, but for the most part you start off with quite the list. You’ll want to start off with the Blacksmith and the Miner’s Camp as they progress your main quests and unlock new areas to explore! Frank will ask you for some materials for certain expansions or buildings, or he will tell you to purchase the building outright from his Upgrade Table.

    The Upgrade Table

    In the town there will be a few villagers with booths that sell cloth, seeds, inventory expansions, and lemonade (to gain more stamina). The more quests you do for them, the more items they will be able to sell! Sometimes they will even supply you with some blueprints so you can build your own things from workstations such as storage and furniture. This is also a good way to earn some money which you will receive as rewards upon completion.

    My first display case that I also use for storage

    Your Farm and Your Home

    Speaking of workstations, some items are just for decorative purposes but others are key to quests. For example, you’ll need a Stone Furnace to make bars out of your ore or glass out of sand. You’ll need to always have coal on hand to keep the fires burning. You’ll probably first start out with a Campfire Grill, like I did, to grill up some fish to either eat for energy or to sell. Then, you can move up to a Cooking Station which is where you’ll be creating dishes out of your crops that sell for quite a bit of money! Both of these activities will take time, but you can queue up to 10 items for each and leave to do other things.

    Gardening & Foraging for Crops

    To grow some crops either by tilling soil or making some planters, you’ll need to either purchase seeds or forage. I love how you can harvest items all around the waterfall and forest areas, which takes very little stamina. I mean, free items! Sometimes you will even pick up some seeds as well as the crop which is my sneaky way of gardening.

    What I find the most refreshing about gardening is that you can plant whatever you want, whenever you want, in any season. You don’t have to stress out about which crops you’ll need and how much time it will take them to grow. They also don’t wither at the end of the season. The items you can forage however will change with the seasons but you can always find the off-season ones in chests that will continue to periodically respawn.

    My plots are diagonal but finally got them straight

    Tilling you soil is a bit of a nightmare for those that want to perfectly place everything, even with the suggested “Grid Placement”. Placing anything for that matter can take up a lot of time as your cursor will start going all over the place with the slightest movement. I like the freedom of placement but a little more control would be nice. Now back to the crops. You’ll need to water your crops every day unless it is raining out or you have sprinklers! You’ll eventually get a blueprint for them and you’ll be set to let the magic happen! If you have animals, you can pick up their poop and use it to make fertilizer to get more seeds. Poop is actually useful for many things but more on that later.

    Glid Placement in Settings

    Taking Care of Animals

    You’ll be given your first chicken coop and some chicks for free after doing some quests. You can easily make chicken feed out of wheat which you can grow and forage or just buy the seeds early on. You only have to feed a chick for about 6 days in a row and then they become an adult. The best part? Adult farm animals do not need to be fed! I love this so much because it doesn’t deter you from taming or buying more animals than you can handle and frees up a lot of your time to do the many other things! It makes every day feel less like a chore and more like an exciting adventure with options. Your chickens will give you either poop, feathers, or eggs (all golden sometimes).

    Someone had potatoes on their mind while naming these chickens…

    Barn Animals

    Getting your first barn and cows will be a lot more costly in terms of material, time, and money. This may not be possible to obtain early on unless you make it a priority and save your money. Again, the same applies with calves; feed them hay for a few days and they will become adults. Hay is made out of grass that you cut with your sickle and then place to dry. The cows will give you poop every day and you can use a wooden bucket to milk them.

    You can choose to expand these buildings to house more animals (I have 6 chickens in one coop) or you can just make as many as you want! Therefore, there are no limits to the amount of animals you can have. Now that taming animals has been added to the most recent update, you can go in search of them and gain their trust rather than having to buy them! When you are carrying animal food with you, the animals’ favorite food will be displayed above their heads such as fish, grass, carrots, etc. In the wild you’ll find alpacas and dung beetles (hidden places), sheep, goats, and even hippopotamus that you can place in barns! Hippos, how cool is that? There are also other animals that you can purchase from a shop later on which will carry pigs for example.

    Said hippos looking cute

    As if that wasn’t enough, every large animal you own, you can ride! That includes the legendaries which you can read about in our previous post linked above. When you have a stable, you can also add horses to them and ride them to get places even faster!

    That wild horse will one day be mine!

    Small Wild Animals

    Smaller animals will need specific habitats for you to make before you start trying to tame them. Early on you’ll have access to one for cats and another for rabbits which can hold up to 3 of each. Unfortunately, if you miss a day of feeding them, your meter with them will drop so you want to make sure you have the time to do this consistently. I probably haven’t found all of the forest animals yet but you should also be able to tame deer, foxes, and ferrets that you’ll see roaming around. Normally I hate bugs, but the dung beetles can be particularly useful as you only have to feed them poop to tame them and then they will gather other animals’ poop in their habitat for you!

    Something that I found interesting was the fact that all animals in the wild will respawn so you can keep taming as many as you want! Some of them also come in a variety of colors: beetles can be rainbow-colored, cats can be black and white, rabbits are brown and white, and sheep can be black, white, or pink! I’m definitely going to tame that cute little pink sheep!

    You’ll notice that as soon as you tame an animal it will start following you. You need to lead it to its habitat to consider it yours and to name it. I figured out an easier way to do this is not to go all the way home with it but rather you can plop its habitat right next to it. Once it is yours, you can put everything in your inventory, provided you have a hammer to remove and relocate your habitat. I hope this is intentional because otherwise it’s a pain.

    Shopkeeping and Selling Your Goods

    On your farm there will be a table to place up to 3 different items which can hold a max number of 30 of that kind, and a cute little cash register. You have to go to your sign and open the shop from noon to 6 p.m. in-game and then watch multiple characters come running! These characters aren’t necessarily the ones from your town but I love that you can see all kinds of available skins like the one fox that looks like Amaterasu from Okami! They’ll buy absolutely anything you put on your tables, even poop! It’s a great way to not only make money but to get rid of your unwanted junk. Then you get to watch them scurry off with the item in their hands which I can do all day because it is so adorable.

    I wish I could see these little guys all the time!

    If you have other pressing things to do, you can go into town and “hire” an assistant for that one day! They don’t cost you any money but they will take a 30% cut of your sales. You also have to make sure to hire them before noon so that they will open your shop for you automatically. I’m not sure if this is intentional or a bug but it is not a huge deal since I often go to town. There you can purchase expansions at the Upgrade Table to have more tables to sell more items which will in turn bring more characters.

    You get a different Assistant every day

    Fishing and Bait

    Although fishing is my least favorite thing to do in the game as it takes a lot of time (you can sit there and not catch anything) and effort for very little payoff It is however necessary for one quest so far, and to tame cats and foxes. You need fish bait to catch anything at all which can only be found in certain plants that will yield Insects, if you are lucky.

    The animals do have very specific types of fish they want so you just have to hope you catch the right ones among several different kinds. You will occasional catch garbage like soggy paper which also consumes your bait. Too bad there isn’t specific areas for certain fish. I used to think old bottles were useless but you needs those for the quest I just mentioned and to catch bugs in them (butterflies and bees). The seaweed you also catch can actually be made into sushi so there’s that. On the bright side, fishing doesn’t take up your stamina.

    Mining and Cutting Down Trees

    Mining can be fun as you can use your pickaxe on rocks that are found everywhere, or go to town and unlock caves to find geodes and coal. When you find geodes, you need to use them on the anvil to get rocks, copper, silver, or gold. You’ll need to do this quite often so make sure to upgrade your tools by buying them from the Blacksmith. You can eventually make your own anvil at home as well so you don’t have to keep going into town.

    Beltran the Blacksmith

    Cutting down trees or even bushes is what you will be doing the most of in order to make anything. What I found useful is that if you are already going around for a ‘forage run’ then you can often find logs lying around that you can “harvest” which takes up way less energy and can add up quickly without you noticing much.

    Seasons and Festivities

    It took me approximately 10 hours to complete a season and I’m already in winter of my first year. Yes, that means I put 40 hours into this game already and still going! Time flies when you’re having fun! Your surroundings will change based on the season you are in and, as previously mentioned, different items such as plants and crops will appear all around Florens. I also just found an arctic fox in the winter month so my next immediate goal is to tame it. Winter also has the most adorable decorations like candy canes, wreaths, and gingerbread cookies all over town.

    Every season, except summer for some reason, has either special items to purchase or contests. I don’t want to give too much away on this but in the middle of spring you can find hidden Easter eggs all around town! Bring these eggs to the new bunny character and smash them for surprises! The rarer decorative eggs will have better items (I won a sprinkler and clothing) and maybe some tickets! You can redeem tickets for the best of prizes but those darn multicolored bunnies cost a lot! These eggs are very small and hidden very well so I had a very hard time finding them. I ended up only getting about 5 and supposedly there are 20.

    I just wanted to mention that at nighttime, exactly at 10 p.m., you can look to the skies and watch where a shooting-star will land. Usually it is in the forest for me which doesn’t give me much time to return home before midnight. When midnight hits, you will pass out and go to the next day but aside from that I don’t see any other penalties. It can be a nice warp home actually. If you manage to get that shooting-star, you can break it open on the anvil for extra surprises, use it for some quests, or donate it at the Museum.

    Controls and Details

    Not many buttons are explained to you so it is probably best that you check your Controls menu. You can also remap the buttons of your keyboard and mouse as desired. I figured out pretty late that there’s an “auto-run” button which would have saved my fingers a lot of pain.

    Until you get used to where everything is, it is very easy to get lost. Even with a map in your menu. I wish there was a mini-map on my screen at all times. The character names on that map are not listed very clearly and I would like the names of their respective shops there too. Maybe even an overall name for sections of the map so I know what the quests are referring to.

    Florens is quite vast!

    I really love receiving letters in my mailbox telling me if something has changed or if there’s something going on. I want to make sure I don’t miss anything so I find myself running around everywhere to check if anyone has a “!” above theirs heads for new quests. All quests stay listed on the screen and let you know if you have the required items, which is nice so I don’t have to keep clicking around menus.

    My grandparents are nice

    Game Playthrough – Starting Out

    Although I haven’t tried out the online multiplayer part of the game, I’m really looking forward to it. You can meet members of the Garden Paws community! With the newly added Creative Mode and some occasional “socials”, it sounds like this could be a blast together! However, for the sake of this review I only had time to do offline single-player. Below you will find a few minutes of gameplay footage from the beginning of the game, as I urge you to play for yourselves and discover everything Garden Paws has to offer! You’ll also see my first holiday and my first taming of an animal. We here at myPotatoGames look forward to more quests, and updates that will later include dungeons and mini-games as stated by the developers!

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  • svgJun 29, 2019News

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    Lost Ember is definitely one of the more visually stunning indie games at this years E3.

    For those that missed it, this years E3 was full of some awesome indie games that will releasing this year. One epic indie in particular really stood out to us by the name of Lost Ember, by Mooneye Studios. The release trailer was so mesmerizing that we just had to find out everything we could. Lost Ember will be releasing on July 19th this year, and will available on PC, Xbox One and PS4. It will also eventually be coming to the Nintendo Switch.

    A bit about Lost Ember…

    Lost Ember is a third person adventure game where you get to play as a variety of animals. The main character is a wolf, with a very helpful and wise companion to guide him. This companion is an ancient spirit with all knowledge of the past needed to guide the wolf on a quest to a legendary discovery, what happened to all the people in the world.

    This is one post apocalyptic title that stands out above all others, however. You will be able to explore an amazing and thriving 3D world with the ability to transform into multiple animals. This ability will literally give you a birds-eye view, or help you see what’s under the sea as a fishey. With a rich and deep storyline to make each moment more memorable than the last, Lost Ember truly stole the show at this years E3 indie showcase.

    Release Announcement Trailer…

    For more information…

    For more information on Lost Ember, be sure to check out the official website by clicking here. For news as it happens, follow the developers on Twitter by clicking here. If you have heard enough and would like to go ahead and add this title to your Steam wishlist, you can do so by clicking here. For more awesome Indies that were featured at E3, check out our coverage of the conference by clicking here.

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  • svgJun 17, 2019News

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    Way To The Woods is a beautifully hand-drawn 3D adventure indie game.

    At this years E3 presentation it was revealed that the gorgeous indie title “Way To The Woods” will be releasing next year. Created by solo developer and artist, Anthony Tan, WTTW is an adorable game about a lovely deer and her little fawn. They partake on a grand and perilous journey to find their way back home, to the woods. Only a trailer was played at the convention so far, so we did our research to get you the scoop on this upcoming charming and wholesome game.

    The health system in Way to the Woods though…

    As if the graphics and theme of the game aren’t cute enough, the health system literally revolves around staying close to your fawn. If for some reason you are overcome by the threats that are presented on your way to the woods, the world will begin to grow darker. This is sign that you are in too much danger.

    You must then return to your little one, so that your light may be replenished. That is what is offered in lieu of a health bar. A health system doesn’t really get more heart-felt than that! The games developer wanted to make sure that the players are able to remain immersed in the amazing world that lay before them, and avoiding any UI is the perfect way to achieve exactly that.

    A bit about Way to the Woods…

    Being that it is possibly the cutest game ever made, we absolutely can’t wait to get our hands on it! Unfortunately, we will have to wait until next year for that to happen. The games graphics are all hand drawn by the developer himself, which certainly reflects in the amazing detail and wonderfully charming aesthetic presented throughout the game. WTTW is a third person adventure game, with whimsical puzzles and cute interactions all along the way. Way To The Woods will be releasing on both PC and consoles.

    For more up-to-date information on Way to the Woods, you can follow Anthony Tan on Twitter by clicking here. For more information on Way to the Woods, you can check out the official website by clicking here. For more awesome titles coming out of E3 this year, check out our coverage of Spiritfarer.

    Way To The Woods teaser trailer.

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  • svgJun 15, 2019News

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    Play the role of wizard, banished to a treacherous place called the Arclands!!

    Note: This game is in early development, all details subject to change.

    We here at myPotatoGames cannot get enough of adorable life SIM games. The ever-expanding list just seems to get better and better. With so many lives to live, it’s hard to choose which one to partake next. That’s why we do our best to find the most awesome titles that we can, and we have certainly done so once again! Arclands is currently in development by solo creator Jon Keller, and it looks absolutely wonderful!

    In Arclands, you will take on the role of wizard who has been booted from his hometown due to a disagreement with the ruling party. You are sent to the Arclands, a series of islands inhabited by ghastly ghoulies. It is up to you to help the inhabitants of the land to build a structurally sound city to help protect everyone from the would-be destroyers! The command of magical elements has been a long standing cornerstone in the RPG genre, and will play a big part in the world of Arclands. The baddies that were mentioned before happen to be attracted to beings of magic, so that will certainly add its own level of difficulty to the game.

    Although the game is still in early development, we can already see that the town building will be intuitive and rewarding. The better you do at protecting your lands, the easier it will be to build upon them. Arclands takes its inspiration from many classic RPG’s, as well as RTS and life SIM games like Stardew Valley and Fantasy Life.

    If this game sounds like it’s something you’d like to check out in further detail, be sure to follow Jon Keller on Twitter by clicking here, and check out the games TIGSource by clicking here! Also, sign up for the newsletter for Arclands by clicking here. There is word of a kickstarter in the future, so we will be sure to keep an eye this title as it is being developed. For all of the information one might need on this title, you can view their itch.io page by clicking here!

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  • svgJun 8, 2019News

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    Guinea Pig Parkour is a comical hand-drawn 2D platform game currently in development.

    Squishy, fluffy and fuzzy guinea pig goodness! If you like tiny rodents getting into shenanigans, or are a fan 2D platformers by awesome indie developers, then we’ve got the perfect title for you. Guinea Pig Parkour is a 2D platform game that takes inspiration from such classic titles as Alladin and Earthworm Jim. However, this title puts a new spin on things by adding its own unique humor, as well as a cool 90’s themed level design.

    The hand drawn levels add to the overall humorous tone that is one of the themes of Guinea Pig Parkour. We had a lot of fun with watching the hilariously drawn protagonist slam a drink of coffee and go zooming! The whimsical movements in the game are not restricted to the character, either, as we can see the environment you interact with behaves in much the same manner. The level designs, from what we could see, have a very silly feel, and look almost like they’re straight out of an episode of Rocko’s Modern Life. We can’t wait to see more!

    With the super cool graphic design, and what looks to be some classic gameplay styling, we will certainly be keeping an eye on Guinea Pig Parkour. For more up-to-date information on this cute critter title, be sure to follow them on Twitter by clicking here, and don’t forget to check them out on Discord. If you like what you see, and would like to help the game reach its full potential, you can support Guinea Pig Parkour on Patreon by clicking here. For more 2D platform action, be sure to check out our coverage of Ayo The Clown by clicking here.

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