Aug 29, 2019Feature
Garden Paws has been one of our favorite simulation games played this year as you can see from our review here. You can already purchase this adorable game on Steam here or wait for the Nintendo Switch release this December. Garden Paws continues to receive huge monthly updates by developer Bitten Toast Games such as: taming many animals, making new furniture sets, farming expansions, etc. Moreover, there are currently 500 quests which deliver hours upon hours of gameplay alone. Even one particular Potato Family member has reached over 100 hours…
After enjoying everything that the game has to offer so far and seeing how there are many of you that have or will play this game, we’ve decided to make a list of things we wish we knew before starting. As most of you already know, most farming games require you to stockpile certain crops or foraged items in order to advance the game or to complete quests. Garden Paws is less stressful in those regards as you cannot miss out on anything big and out-of-season items are purchasable. However, there are a few rare drops of items you might not want to sell and things that we hope will make your life easier with our guide below. It is also as spoiler-free as we could manage.
Extra fun tip: press F11 on your keyboard to freeze time to take lovely screenshots or to view anything from above or at a distance. We’ll continue to keep you posted as more updates become available! The developers are working hard on creating an entire dungeon with enemies, bosses, and loot releasing this month!
Thanks to everyone on their Discord channel that have given us the inspiration to write this article. They are quite the fun community where we discuss and answer questions about Garden Paws. Feel free to also drop us a comment below if there’s anything you’d like to ask!
Aug 29, 2019Interviews
We here at myPotatoGames have been huge fans of Garden Paws, as you can probably tell from our Steam review here, and many post updates here. We’ve poured hours into this simulation game, so when the developers of Bitten Toast Games announced during their Twitch live-stream a few days ago that they’ve been working on another game, we were very intrigued. Dan and Kristina showed us a surprisingly spooky yet adorable game they’ve been working on alongside Garden Paws and we couldn’t be happier.
Their new game is going to be a lot simpler and shorter with a Kickstarter coming in early September and a release date on Steam before Halloween this year. Don’t worry though, they’ll still be working on the Nintendo Switch release for Garden Paws for this December! We wanted to share with the rest of you all the details of the new potion-making, dungeon-crawling, and magical game via an interview with some of the greatest game developers we know!
We’d like to thank Dan and Kristina for taking the time to answer all of our questions and we wish them all the best for their Kickstarter campaign!
What inspired you to make this particular game with a spooky theme?
Kristina: It’s something I wanted to do for a long time. I like the idea of creepy monsters dropping creepy stuff like eyeballs or tentacles. Halloween is around the corner and I love Halloween. We plan on releasing this game before then. We also wanted to push ourselves to play with particles and more special effects. We’re always trying to push ourselves to be better.
Have you decided on a title for your new game? I know you were thinking Potion Paws?
Kristina: Potions Paws is the title, I love the alliteration. Also, Spooky Paws was taken.
Do you have a date in mind for your Kickstarter campaign?
Kristina: We are aiming to start the Kickstarter September 5th, where we’ll also be releasing a free demo.
Is Potion Paws related to Garden Paws? Do they share the same universe?
Kristina: It does share the same universe as Garden Paws. Based on the art style, you can tell they share the same ‘verse. You might see a familiar character from Florens too as caravan merchant.
Dan: Some items will cross over from both games.
Kristina: We’re introducing new features to Potion Paws like expanding the world around you by purchasing land, carrying heavy items that can’t fit in your inventory and combat via potions.
You mentioned we will see a familiar character from Garden Paws, will there be new villagers to meet in Potion Paws?
Kristina: No new characters, no. The idea behind this game is that you are a hermit away from civilization, slowly purchasing more land. Being solo lets the player immerse themselves in their work.
What kind of potions will we be able to craft?
Kristina: For potions we have some basics ones but also some really silly creative ones.
Dan: Some potions make you smaller/bigger, some turn you into animals, some confuse. We’re currently taking ideas from the Twitch community because we like including people. We started a spreadsheet with all of the ideas.
Kristina: We are going to hide some puzzles into the game for new potions. Potions are going to be very useful against monsters as well. You are an apothecary but you’ll be doing some fighting.
So there will be fighting in this game?
Kristina: You can battle if you like but you can play the whole game without fighting at all, you can just sneak around them. But using potions to attack monsters will get you some extra loot. If you see items in the dungeon that you want, you have to physically carry the items out and not get spotted.
What kind of items can we get from Potion Paws for Garden Paws?
Kristina: If you buy Potion Paws, you will get the crossover items for Garden Paws. There’s a furniture set, a cauldron, a skull, a skull carpet, things that are generally not seen in Garden Paws. There are also stacks of books with bookcases, and a pretty decent pile of stuff like that. We will be adding one pet as a crossover item as well, a cute spooky ghost cat that you can ride. It will be a variation of something we will have in Potion Paws, just as a bonus for supporting our Kickstarter. We wanted to make this game separate from Garden Paws because there are probably a lot of aspects people will not like in terms of spooky stuff like cobwebs. We didn’t want to force scary stuff on people if they didn’t want that.
In your stream there will be very adorable sheep in Potion Paws, will there be any other animals?
Kristina: There will be sheep in the game. We just made a penguin that will be in Garden Paws and Potion Paws along with its snow habitat. So in Potion Paws there will be cows, sheep, and penguins.
What can we expect in these new parts of land that we can unlock?
Kristina: Specific zones might have pumpkin patches, fireflies and even ponds that you can harvest items from like fish skeletons and frog legs. There’s another area with a spooky tree where you have to harvest from a crow’s nest. But there are also secret areas that you can only access with a shrink or jump potion. It gives you a drive to keep unlocking zones.
What are the main focus points of Potion Paws? So far we have dungeons, crafting, potion-making.
Kristina: There will also be a cooking station where you create recipes as well. You can unlock more recipes and more of the land around you for more ingredients.
How long will the game actually be? Will there be a story or an end goal?
Kristina: It’s a bit smaller of a game than Garden Paws but we think it will still be a lot of fun. The end goal would be to unlock all of the upgrades. For example: a desert station and transformation potions. As for gameplay, we’re going to be putting our demo on Discord for free before the Kickstarter and based on how long it will take everyone, we’ll be able to know roughly how long the game lasts. It will probably give a solid few hours. We’re hoping to add enough items so that you can make a spooky house in Garden Paws and unlock new content for that game.
What kind of character do we get to play and will there be any customization?
Kristina: Not much customization because it is very time-consuming to develop but we did create a slight variation of the fox from Garden Paws that has a smaller face and bigger ears. So it will look a little more like a cat. A cross between a fox and a cat. We added the fox tail to it too which is bushy. There won’t be any skin customization or clothing as we need to go back to Garden Paws because we plan to release it on the Switch in December. There’s a chance you can play this on the Switch too. It would be a good place for it, it’s a great console.
It seems you love to play your own game. What kind of other games do you both enjoy and playing?
Dan: I play a lot of Night of the Full Moon and Dungeon Defenders. It’s tower defense game I put a lot of hours into. I love dungeon games and rogue-like games
Kristina: I play Animal Crossing and other chill farming games but also play shooters. I love the multiplayer aspect of games. Portal Knights is another good one, My Time at Portia is super fun. It’s funny because we are very different gamers Dan and I. I enjoy grinding and farming, and he likes dungeon games. Our goal was to make a game we can play together so we incorporated both things in Garden Paws.
What sort of projects do you have in mind going forward? Once you’ve released Garden Paws on the Nintendo Switch that is.
Kristina: We’re always going to be making games. I have ideas for more continuations of Garden Paws that we’ll be announcing in December.
Dan: We’re also going to be using the Steam Workshop in Garden Paws so people can make their own quests for people. I’m really excited about the Workshop.
What other things to you still have left to add in Garden Paws?
Kristina: We’ll be wrapping up the story in Garden Paws, basically signaling to the players that they are done the main story. Frank will be able to build you a Tardis-like house (bigger on the inside), we need to add fruit trees and berry bushes, as well as winter games and decorations. We need to add more levels to the dungeon where our goal is to have 100 procedural levels. You’ll see in the dungeon now that there are nine doors used to access those areas. We’re working on another island to add but we’re going to change that up from what you saw on our Twitch Stream. It’s going to be one of the treasure islands that you can explore. We’re adding more creatures too, like a dragon on that island.
Make sure to mark September 5th, 2019 on your calendar for the Kickstarter of Potion Paws, giveaways, and to celebrate with the developers and friends via an online community event! We’ll have more screenshots and information for you going forward! You can also follow and help support Potions Paws and Garden Paws by going to the Bitten Toast Games official website or their social media pages such as: Facebook, Discord, and Twitter.
Aug 22, 2019News
Decay of Logos is a stunning open world adventure games much like Zelda: Breath of the Wild. Today we received a brand new trailer revealing the release date for this upcoming game. Decay of Logos will be releasing digitally across all major gaming platforms, such as PC, PlayStation 4, Xbox One and Nintendo Switch. Rising Star Games will take care of publishing the game!
In Decay of Logos players will embark on a journey through a beautifully crafted and extremely immersive world. If you played Zelda: Breath of the Wild you will most likely feel right at home. Decay of Logos will be releasing the PlayStation 4 on August 27th, the Nintendo Switch on August 29th, and Xbox One on August 30th. PC players can already wishlist the game on Steam ahead of it’s release on August 30th, 2019.
Decay of Logos is a highly anticipated open world game, that is often compared to Zelda: Breath of the Wild. Decay of Logos is an immersive action role-playing game inspired by European folklore, high fantasy fiction, and archetypal classic third-person action-RPG videogames.
The game hails from the imagination of lead game designer and programmer André Constantino and is developed by award-winning independent software organization Amplify Creations. In Decay of Logos, players explore a vast and interconnected world, packed with secret locations and items to discover. Adventurers will engage in deadly and punishing combat with other-worldly enemy constructs, and discover a world filled with arcane lore as they unravel the intricacies of the game’s various weapon, armor, inventory and level-up systems and mechanics.
August 27th Update: Decay of Logos has been delayed to September. The devs have cited wanting to include some additional fixes to “…ensure players can experience our game in its best form from day one.” No specific date in September has yet been given.
Aug 17, 2019News
Level-5 is known for amazing games such as the beloved Fantasy Life series. Ni no Kuni is another game developed by Level-5 and published by Bandai Namco that will be coming to Nintendo Switch this fall! Today Level-5 has released some more screenshots from the Switch version.
Level-5 continues its mission to bring all of their major games to Nintendo Switch. Ni No Kuni is an anime adventure RPG where the player follows young Oliver on a quest to bring back his mother after a tragic incident. The charming art style and highly praised storyline make No No Kuni Switch a must play!
Ni no Kuni features new and traditional RPG elements and dozens of creatures to battle, or adore. The game will also have hundreds of locations for the players to explore. Of course, there will be quests, plenty of quests.
In anticipation of the upcoming release, some new screenshots of the Switch version have been revealed, take a looksie below!
Ni no Kuni: Wrath of the White Witch is expected to launch on Nintendo Switch on September 20th. You can already reserve your copy on Amazon today!
Aug 16, 2019News
Don’t Starve is an adventure and simulation game about gathering resources and surviving in a strange land with many dangers. It’s developed by Klei Entertainment, an indie studio that continues to add content and regular updates to their standalone multiplayer expansion Don’t Starve Together. Return of Them is a free Don’t Starve Together expansion with the most recent update being Turn of Tides.
Now you can play the expansion with the newest update since August 15th, 2019 on Steam here. Unfortunately the update will be delayed for another 3-4 weeks for console players. Furthermore, if you log into your PC game within the next 2 weeks, you’ll receive the “Roseate Sail” so you can deck out your new boat. Oh yes, there are boats now in Don’t Starve Together! Don’t worry, the item will also be offered to console gamers upon release. See below for information on Turn of Tides and the newest accompanying trailer.
Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face. Keep a wary eye out. They’re almost here.
For more on the Turn of Tides patches, you can check out their Steam update here. If you like Klei Entertaiment’s style, check out our article on their newly released game here: Oxygen Not Included Now Available For Digging.
Aug 16, 2019News
We’ve been following Greg Lobanov’s work on this game, formerly known as Drawdog as the working title, and now we have the full title and the whole picture (pun intended)! Greg Lobanov is an indie game designer based in Vancouver, Canada, and has designed, programmed, and written many indie games. For example: Wandersong, Coin Crypt, Phantasmaburbia, and more. Chicory: A Colorful Tale launched on Kickstarter just yesterday and before we even got the chance to write this article, it surpassed its goal! With 29 more days to go, you can still make a pledge on the Kickstarter campaign here and get in on those rewards/backerkits!
Chicory: A Colorful Tale is an adventure game about a dog wielding a magic paintbrush! Use the power of art to explore, solve puzzles, help your animal friends and restore color to the world. The Brush is a one-of-a-kind artifact that can color the world. Naturally, it needs a wielder, a master artist responsible for all colors and for passing the brush down. The current wielder, Chicory, is immensely talented and beloved by all… until all the color in the land vanishes, and her with it! I guess that leaves it up to you, her number one fan, to take up the brush and fill in for her. Hmm… good luck!
The creators of Chicory have put together some really awesome in-game rewards as well as various artwork and merchandise created by the team’s very own artists; Alexis Dean-Jones and Madeline Berger. In addition, that team also includes: Lena Raine and Em Halberstadt, the composer and sound designer respectively. See the list below for the goodies you can look forward to as a backer.
We here at myPotatoGames can’t wait to help Chicory paint the whole world! Most importantly, you’ll be able to too when the game releases sometime in “202X” on Steam (PC, Mac).
Aug 10, 2019Mobile Game
Devolver Digital, the publishers of GRIS, announced yesterday that you can now pre-order the game for iPhones and iPads via the App Store. GRIS, a beautiful work-of-art come to life, will be releasing on August 22nd, 2019 right here. If you haven’t heard of this game before, it’s developed by Nomada Studio based in Spain, and it released in 2018 on Steam (PC, Mac) and the Nintendo Switch eShop. See below to learn more about this narrative puzzle platformer.
Play as Gris, a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities.
GRIS is a serene and evocative experience, free of danger, frustration or death. Players will explore a meticulously designed world brought to life with delicate art, detailed animation, and an elegant original score. Through the game light puzzles, platforming sequences, and optional skill-based challenges will reveal themselves as more of Gris’s world becomes accessible.
If you love the beautiful art style of this game, then you’ll definitely want to swing by their store. It offers various paintings from several artists! Although everything you see is in Euro, they do ship internationally! Not to mention all the lovely artwork is done on high-quality Old Mill paper.

Other games with colorful art styles you might want to check out are the following: Concrete Genie to Release on October 8th! and Mr. Tic Toc & the Endless City – Time-Travel Through Watercolored Backgrounds.
Aug 3, 2019Reviews
Hive Quest is a puzzle and adventure game developed solely by Rod Tyson (Golden Heart Games). It’s an enchanting game filled with faeries, woodland creatures, and a bug friend named Yuna. Yuna is there to help you make a new home and to tell you how to protect your hive. You can check out our previous article about the game here for the basics. Now there’s an updated demo on Indie DB that we have decided to take a shot at. See below to learn about our experience and view our gameplay video.
You are first greeted by Yuna as he explains that the Power (a mysterious being) has sent him to guide us. Meanwhile, a man in a protective bug outfit comes toward the Hive and sprays a poisonous chemical completely destroying it. Take control of the Queen and fly away with the few survivors to a safer area while following Yuna. Now it is up to you to rebuild and manage your resources for your new Hive. All while surviving the Wild Wood and discovering the secrets of Old Orchard.

You have to keep track of the health meter of the Queen so that she doesn’t starve along with your Hive. You can interact with things within a circle surrounding your Hive but to truly explore the lush environment you will need to take control of your little worker bugs’ minds using Hive Mind. You’ll need to find food, such as maggots from rotten fruit, and Gloop. Gloop is gelatinous blue stuff that comes from fungi or plants that you can use as building materials.
Receive your first pulp seed from a visitor and create a workshop that will make more pulp seeds. Theses seeds will be used as blueprints for creating more buildings around your Hive. The next building will be a nursery to grow your tribe in numbers by raising baby drones. At first I thought the hanging bugs were the babies but they might just be mobiles. I have a feeling that that’s why I kept getting a message to “Lay Builder Egg”. As of now, you have to wait a certain amount of time, while giving Gloop, for these buildings to be ready. This process felt a little long but perhaps when there are more things to do around Hive it won’t feel as time-consuming.
This demo has one major task; save a faerie trapped in a bottle by a Witch. Once you have done that, she will reward you with two spells you can use right away. One gives your Hive some more food, the other animates a pile of sticks into your first servant; the Stick Knight. They are made to defend your Hive from enemies.

Afterward, you meet Pog and Bella from the Snail Rider Clan who have set up a trader camp for you. They also gift you with a magical Sprite Charm which lets you create magical pets. You find your first dormant nature spirit in a tree which comes alive. Then, it begins to build itself a home within your tribe. You can follow it around and see what it is thinking with an image, which is quite adorable. My woodland sprite dug a hole in the dirt and recovered some berries. I’m assuming this pet will be quite the helpful little forager.
I played with a mouse to move my camera around and got a little frustrated as it wouldn’t always line up with my pointer. Therefore, it could be difficult to grab objects or interact with them. Moving with WASD was simple enough while controlling a drone. However, I wish that when I let go of the forward button that my bug would come to a complete and immediate stop.
In spite of that, flying around with a drone felt quite peaceful when reaching heights. You can see all of the beautiful scenery from above and really get the feeling that you are in a forest. It was also amusing to hear the buzzing of your wings, the wind rustling the leaves of trees, and birds singing in the distance. This was definitely quite serene and captivating!

The cycle of night and day is fine but I found the nighttime to be a little too dark. I had trouble seeing things in the background and where I was going. The only things I can see from afar is a tiny and the slight glow from Gloop. It’s understandable as there are no other sources of light but just a little more lighting would go a long way to enhancing my experience. The shining lights for your “next location pointer” could also be a little brighter as they can become obscured from all of the tall grass in the game. Aside from that, I really appreciated the golden text to the right of my screen which occasionally displayed helpful tips.
We at myPotatoGames are excited to play more of this whimsical game so stay tuned with us for later updates with further development! You can also follow the developer on their official website here and wishlist their game on Steam here. See below for 35 minutes of gameplay for Hive Quest’s demo with the most recent update. Enjoyed watching us play a demo? Check out our review of Melbits World Pocket here. That demo is also free and available for mobile now!
Don’t miss your chance to help support this amazing game become all that it can be! You can do so now by supporting Hive Quest on Kickstarter! You can also go to our article here for more about the campaign.
