Rolling Hills is a sushi simulation game where you own a restaurant, meet new characters, and form friendships. The game is created by indie developer Catch & Release who have done a complete overhaul of the previously mentioned “mini-game” players had to complete to make their sushi. Although many things have been changed or added, as explained in detail in their June Devlog, there has also been some work done on the conveyor belt we here at myPotatoGames where excited to learn more about.
“What felt like a big change a month ago now seems like small potatoes! When I talk to people about Rolling Hills, they normally say what excites them most is the prospect of being creative with their sushi making.”
Matthew Taylor
Conveyor Belt Sushi
Instead of someone coming in and telling you exactly what sushi roll they’d like to order, you’ll get to be more creative and find out what kind of ingredients they either love or hate. If you make a dish with that in mind and place it on your conveyor belt, customers will consider all dishes as they pass them by. Therefore, not all customers will be terribly picky unless they make a specific special request which you can either accept or refuse.
New Cooking and Crafting Gameplay
The old way of making your sushi was to play a timed mini-game and then place the dish in your menu. As long as the dish was in your menu, you didn’t have to replay the mini-game. This was to give you the feeling of physically making your sushi by chopping/rolling. However, the developers say it lacked creativity that the fans ultimately wanted.
Now, as you are crafting your sushi and you add or take away ingredients, you can actually see the results of that change in your dish. You can even add condiments that change the dish in a variety of fun ways. This is definitely what was more exciting about Little Dragons Café in our opinion; changing the ingredients around.
If you mess up adding a dish to the menu, you can recall it from your conveyor belt! Phew, it won’t go to waste!
Customer I.D. Cards
Customers no longer shout out their order so now there’s an I.D. card that displays when you interact with them. It shows their name, some stats that are still subject to change, and their ingredient preferences. The blacked out ones are ingredients they haven’t been served yet. It’s up to you to experiment and see what they like!
Rolling Hills is still in early development and does not yet have a release date but will be coming to Steam and the PlayStation Store. If you’re wondering what else is happening with other amazing indie games on our radar, check out Snacko, Alchemy Story, Ooblets, & Button City Indie Updates.
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