May 26, 2017News
Starting from launch, we’ve been playing the new Cooking Mama title on the 3DS. As always, Cooking Mama: Sweet Shop is an assortment of short mini-games played end-to-end in order to make a dish of some sort. You’ll cook one meal and they give you another to replace it. That leads into the most prominent thing about the game. Cooking Mama: Sweet Shop wants you to always have options.
That leads into probably the most prominent thing about the game. Cooking Mama: Sweet Shop wants you to always have options. Whether it’s the food you cook, the clothes Mama wears, or the store you sell your sweets in, this game always gives you a choice. So much so that this is likely the reason the game is so addictive. Because just about every detail is customizable, there are hours of menu-surfing to do until you have everything just the way you want it. This almost seems to overshadow the core gameplay at times, but in the end, that’s kinda what the game is really about.
At its core, Cooking Mama is all about utilizing the touch screen on the 3DS to perform various tasks. This can range from repeating numbers you’ve just seen to whisking a bowl full of eggs carefully. You’ll even need to balance food items at times and on rare occasions, the game even makes use of the built-in mic. As with most mini-game collections, Cooking Mama doesn’t really seem to focus on one thing in its core gameplay. Instead, the focus of the game is somewhere between the lines.
Everything you do in Cooking Mama: Sweet Shop brings you closer to more customization options. Cooking enough treats will unlock more in the store and sometimes unlock bonus mini-games. These bonuses allow you to play one mini-game over and over until you get a high enough score to unlock more outfits for Mama in the store. You can customize the floor, walls, and counter of your kitchen, as well as your appliances and tools. The layout and decorations in your store are yours to pick and choose. You can even change the in-game clock (although I’ve yet to figure out how you get more of those).
This leads me back to my previous point: this game is all about giving you, the player, options. And you have those options so you can spend more time customizing. This pads out the length of the game, turning what could be beaten in one day with ease into something that’ll occupy the faster players for a week at best. Players with less focus may be occupied for much longer. Which really makes me feel that the game works best for those that have their 3DS with them for those long train or car rides.
Gameplay is great and usually, it’s what I focus on most in a review, but to do so misses one of this game’s greatest assets: the presentation. Cooking Mama: Sweet Shop, like any other game in the series, is very cutesy and always gives you something to look at. It’s the spectacle that really makes Cooking Mama work as well as it does. You’re given a motherly character who appreciates everything you do. Almost all custom setups will still look good. Everything is stylized and cute.
On top of that, the soundtrack, while a bit repetitive by the end, is very appealing. The game works out well in the sense that it gives you plenty to do without much effect aside from your own enjoyment. Then the cute personal appeal draws you back in for more.
Ultimately, Cooking Mama is a delightful game that keeps you playing for better or worse. You’re never locked into one path and the aesthetic appeals greatly to a more casual audience. This game works best in a pick-up-and-play setting, which makes sense as it’s on the Nintendo 3DS. If you’re looking for the deepest depths of content, you won’t find it, here, as the game is overall somewhat short, if you’re not into the customization aspect.
For those that ARE into the customization, this game could easily eat a week or a month or longer, just depending on how much you get into it. There is plenty to choose from to make every aspect of the experience suit you. For a more casual audience or younger players, I recommend this game. For core gamers, you can probably afford to look somewhere else unless the aesthetic just suits you that well.
In the end, Cooking Mama: Sweet Shop does nothing that we aren’t already used to. If you’ve liked this series in the past, you’ll probably like it, now. If it wasn’t your cup of tea, you probably shouldn’t expect this one to be, either. And if you’re new to the series altogether, this may not be a bad place to pick it up.
— This review of Cooking Mama: Sweet Shop was based on a review copy given to us by Rising Star. Special thanks to them for making this review possible.
May 16, 2017News
[dropcap]S[/dropcap]o we recently got the opportunity to play a Strategy RPG on the Nintendo Switch. Disgaea 5 Complete is a re-release (enhanced port with DLC content) of Disgaea 5: Alliance of Vengeance for the PS4. As you might guess, it’s been very different from anything else we’ve reviewed recently. That is, Disgaea 5 Complete isn’t a game that you binge for a week and move on. It’s more of a commitment and time sink than your average casual title.
The basics of the game are simple, although they can be a bit clunky for newcomers. However, Disgaea’s strategy gets deep early on, expecting a lot of players. On top of that, the story and presentation is a bit niche, appealing heavily to the anime crowd. As if that weren’t enough, the content can feel schizophrenic at times, as it expects players to do a little bit of everything to get the most out the game.
Originally, I wasn’t too sure I was going to enjoy Disgaea 5 Complete. I thought it was being unreasonable by expecting me to do busy work to make even the tiniest bit of progress. However, I eventually learned otherwise when the game finally clicked for me. Disgaea 5 is a very deep strategy game that will let you tackle things head on only so you can learn the hard way that this rarely works. So let’s dive into some of what this game has to offer.
Without a doubt, this game appeals mostly to the anime crowd. It’s full of the tropes that are well-known throughout the medium (genre?) and seems to revel in that fact. In particular, it shares a lot with many modern shonen action anime (think Naruto, Bleach, or One Piece). If you’re familiar with that subgenre of anime, then you likely know what to expect. Thankfully, this hardly works against the game’s presentation.
You see, this isn’t all that important to Disgaea 5 Complete. Instead, it actually sets a reasonably strong backdrop for the characters to travel from one netherworld to another. Each of the main characters shares one theme in common: revenge. They all have some reason to seek revenge against the Lost army. Their pursuit of the all-powerful demon emperor leads players through a great variety of locations, which are then used for a variety of gameplay quirks. More on that, later.
So if it isn’t that important, why would I bring this up first? Well, this will almost undoubtedly be the thing that drives you to keep playing, at first. The story and characters are just interesting enough to keep you going while you unlock some of the game’s depth.
Each of the characters is solidly fleshed out, as you might expect from an SRPG. Each one has a goal, personality quirks, different methods of tackling their problems, and different developments that will occur over the course of the game. They’re mostly likable enough to draw you in, despite their flaws being apparent right off the bat.
With that, however, comes one of the better points about Disgaea 5. The character relations are the driving force for most of the character development and humor. Particularly, many of the jokes are derived from their many personality quirks. For instance, it’s a running joke that Killia eats before every battle. This comes up fairly often, usually popping up at least once in a chapter. Later, this plays off of another character, Usalia, who needs to eat curry all the time to avoid going berserk and getting herself killed.
Seraphina: What are you doing? Killia: …Uh, eating, obviously.
Story progression is one of my biggest hang-ups with Disgaea 5 Complete. Depending on how quickly you advance through story missions, it can move reasonably fast or just stop entirely. With a game this deep, it’s very difficult to keep story progression at a regular pace. That’s because some players can rush through, skillfully handling every encounter. Meanwhile, others will need to stop and do the hub-world tango between every mission to make sure they can handle whatever comes next.
Thankfully, the Cheat Shop allows you to control how quickly your characters progress in certain ways. It’s possible to crank up the EXP flow to double, triple, or higher in order to keep your characters strong enough to rush ahead. Be careful, though, as this will cost you in other areas. Pacing is up to the player and to a lesser extent, their skill. However, this isn’t really spelled out for you. It’s actually locked behind a strategy assembly meeting, which just means you have to do even more ridiculous faffing about.
Now we get to the meat of this topic. This is where the game really expects players to dig their heels in and pay close attention. Everything starts off simple enough, with the game teaching you basic UI functions and how combat flows. It lets you make the first move and the enemy team will react to what you do. Next, the game will give you the general idea of how evilities (passive abilities each character has) can affect the battle. Then it’ll teach you that there can be benefits to arranging your characters a certain way.
Everything runs smoothly for the first few chapters. The game will teach you about hiring basic class characters to fill out your team and introduce new characters. You’ll learn about super moves and deal with neutral parties. You’ll learn about weapon-type weaknesses on enemy characters and how some netherworlds have certain effects that can cause some real trouble for you or even help dictate how you can deal with enemies.
However, alongside this, the game expects you to be experimenting on your own. Sure you can tower one character on another and have a stronger attack ready. But why not tower even MORE characters and deal an insane amount of damage on top of that? Then you find out that this limits you to attacking only one opponent at a time and focuses enemy attacks on just one fighter at a time. Disgaea does a lot of this risk-reward setup. Most moves work in your favor and against you at the same time. So with that in mind, let me share with you the moment my opinion on this game drastically improved:
So while I was playing the game, as I said, I was having trouble. Even with the 1 million Hel gift packaged in the special content section, I found myself running short on funds, dealing with enemies only a few of my characters could handle because no one was properly equipped and grinding was starting to become a serious chore. This was just past the halfway mark in the story mode, and I really just wanted to push to the end. That’s when everything suddenly clicked.
I realized that my troops were underequipped, but the enemy troops had some very nice weapons, and one item in the game happens to allow you to steal stuff from enemy fighters. So with that in mind, I began pilfering weapons and armor as I went and stocked up my team properly with no more need to go shopping for better gear.
This would allow me to save money for other things, like consumables and the Strategic Assembly (which I’ll explain later). From there, with help from the Cheat Shop, I began to progress much, much faster. I even began to notice enemy patterns and learned some ways to keep them at bay while my team skirted around problems and lead enemies into disadvantageous positions.
Disgaea 5 Complete truly expects a lot of players on a strategic front. You CAN brute force missions with higher levels than those of your enemies. However, you’d be best off weighing your options. Bunching up in a group can help you travel around more safely and gives you more attacking power, at times. However, doing so also leaves you open for powerful skills that can hit multiple characters at once. If you aren’t careful about this, your team could get wiped out fast.
Maps also vary greatly, forcing you to look around and assess advantages and disadvantages. This could be areas enemies can’t easily reach, natural choke points, effects on the battlefield itself, or even the way enemies are placed. Sometimes a good strategy can overcome even immense level gaps. This is when Disgaea truly shines. The game almost feels like a big puzzle book, at times. That seems to be one of the game’s strongest points of appeal.
In this sense, Disgaea 5 Complete is at least solid. However, this is far from accessible, and you’ll see that’s a theme with this game. The game really does expect players to understand intricately how it plays.
So as I’ve mentioned, this game has a great variety of content. This is because, in addition to the SRPG-style story missions and the JRPG-style quest board, stores, and skill progressions, there’s a myriad of extra things to pay attention to. Near the halfway point, you can also call an assembly to afford more services or affect future missions, capture and interrogate prisoners to help you gain evilities and new recruits, set up squads to help you run the home base and give you neat bonuses in combat, redesign and build the entire hub world as you sink more time into it than you might sink into rearranging your house in Animal Crossing. You can cook curry, alter basic game attributes, set everything, even background music, to your liking. You can even send crew members out to explore other worlds and bring back goodies for you later. There’s an endless dungeon to help you upgrade items. A Mario-Party-style minigame to help you improve your characters, and even that really feels like just the beginning.
Honestly, it really starts to feel like a lot to swallow, and at some points, it almost feels like Disgaea 5 Complete wants you to try absolutely everything between every mission.
Disgaea 5 Complete also comes with a slew of bonus content that mostly represents the DLC from the PS4 version. There are new characters like Metallia, Leharl, and even NIS’s mascot, Nisa. Also, there are bonus scenarios involving characters from past games. Even then, some things are just there to help like the helper Prinnies and the 1mil Hel gift.
Of course, the bonus scenarios are the highlight, here. Fan favorite characters will fight against and alongside you in various situations before you can unlock them as playable allies in the main campaign. The levels seem to scale based on your own levels, or at least the bonuses for these missions do. Though there seem to be some tricky situations in play. It may be best to avoid this until you have a hang of the core mechanics.
Disgaea 5 Complete is a deep game with a lot of content for those looking for something they need to sink time into. This game really isn’t for everyone, especially pushing out newer players, but it also seems like an effort has been made to help ease this with some of the special content. Don’t get into this game unless you want to solve countless combat scenarios and spend weeks building up your army. This game definitely favors those with the time to kill.
With that said, the game is enjoyable, if you can get sucked into the narrative or the deeper gameplay mechanics. I’d definitely recommend this game to anyone that’s already a fan of SRPGs. Otherwise, this may not be the most enticing title of the year.
With all that being said, Disgaea 5 Complete comes out on Tuesday, May 23rd. However, there is already a demo up on the eShop. You can read more about that, right here.
–Special thanks to Nippon Ichi Software America for supplying us with a review copy of the game in advance.
May 10, 2017News
[dropcap]W[/dropcap]ith more than 120 million copies sold, Minecraft is one of the most popular games ever released. Now, the game has finally made it to Nintendo Switch. Minecraft Switch Edition is available beginning May, 11th, and features all of the rich gameplay one comes to expect from a game in the series. Minecraft Switch Edition is the first true portable version of the game that features full controller support. While the game has been available on mobile devices for some time now, Minecraft on the Switch is truly unique in the sense that it is as much of a hybrid as the Switch console itself.
Minecraft has always stood out to me as an inspiring game of creativity, due to its inventive gameplay but also the aesthetics. Even though the visuals have had a dated look and feel to it for some time now, few games have visuals so recognizable and charming. The simplicity of the graphics make the game easily customizable, hence the many skin packs the game comes with. Furthermore, the game looks beautiful on the crisp screen of the Nintendo Switch in handheld mode. It feels like you are holding the huge world in your hands, which is something I always enjoyed about games on handheld devices such as the Nintendo 3DS or Nintendo Switch.
First time you start the game you will be prompted with the main menu, at this point we couldn’t contain our excitement, so we choose a character Skin ( Mario ), and created our first world right away. Within the options of your server, you have the ability to choose if you want to create an online or offline game. If you do opt to go online, up to 7 other friends will be able to join, and mine with you. You can however restrict the people who can join your game. For example you can allow only friends, or friends of friends.
Once you have selected your desired server settings you will be able change the gameplay options. The game modes you can choose are Survival, Creative and Adventure. These are three modes known from previous versions of the game. And each one of them changes the gameplay just a little bit. You may also change the difficulty from easy to medium and hard.
Creating, building and crafting are a few of the most important actions you will perform in the game. While the beginning can be a bit overwhelming, the tutorial explains the basics of these three core actions. Even though new players may get lost mining all sorts of different materials, from trees to sand, not knowing what to do with either of it. The Crafting user interface luckily is pretty straight forward. You can even use touchscreen controls to navigate through the menus, making it even easier to perform your tasks. As pretty and sleek as the user interface is, you will still want to have your Minecraft Wikis at your fingertips for crafting recipes, tips and tricks.
Once you do decide to start crafting, you might feel a little frustrated at the beginning. There is no way to know what materials you need to create a torch, a pickaxe or anything else your heart desires. You will be forced to rely on Minecraft wiki pages to know what is needed for the item you want to make.
There is definitely a learning curve to all of this, if you are a first time player to Minecraft, the huge world and options can make you feel lost at times. But Minecraft is fun enough to warrant the learning curve. Once you overcome the first hurdle, the addiction kicks in once you crafted and created your first items. By this time you will proabbly have noticed, that the sun has been setting for a while, and scary noises will appear all around you. Thats right the day and night cycle is still part of the gameplay, and different creatures will appear during the night.
This is where the game will really pull you into the world. You will either have to find shelter, craft or find a sword. Even a wooden stick will help you make you feel more secure. This is also where I began worrying, as I was running around holding a bag of seeds, feeling beyond helpless if anything scary should cross my path. I started looking around, trying to get a hold of materials I could use to make some simple tools. A shelter, some weapons or even a simple stick. Like a cavemen stocking their first fire, building basic tools, torches and a shelter – all of these things will make you feel a lot safer in Minecraft, especially during the night. And once you survived the first night, you will feel a sense of accomplishment. As the sun rises, and shines some light on your newly created survival kit, you can’t help but somehow feel proud of what you have built.
Beyond creating a sense and feel of safety, you will also be building the land of your dreams. As you mine more, you will establish a good amount of materials in your inventory. Once you mastered crafting your basic survival kit ( tools and torches ) you will expand your repertoire to include superfluous pieces. In order to build your first tiny shed, house or mansion, depending on how big your ambitions are, you will need to craft ladders, stairs, doors, windows and more. This is where the expansive crafting systems turns from a necessity to survive, into something you frequently do, simply out of joy to complete your next big project. There is always something to do in Minecraft.
Once I finished my first house on the top of a mountain, I looked out of my ( personally crafted ) window, and noticed there is a higher mountain in the far distance. Off I went to go exploring and climbing that new taller mountain I saw from my window. Once I completed my journey, I started building a new project, just on the tip of the mountain. The feeling of freedom and exploration, the ability to alter and change your world to your very own desire, is to date a very unique experience only found in Minecraft.
The crafting system in this game is as powerful or as simple as you want it to be. You can stick to crafting torches and weapons, or make it more complex and start building houses, or even a self-powered rail system, that will connect the entire world. There is no limit besides your creativity, and building an underground railroad system, is one of the best experience you can have, especially when done so in multiplayer with friends.
The feeling and the thrill of exploration, with unforeseen events is impeccable. The Minecraft Switch Edition captures this just as well, as any previous Minecraft version on the market. There were times I spend my day farming, maintaining my house, hunting for food and just sitting back and relax. But other times, you will find yourself stumbling upon a gigantic mine, a mysterious cave, or an area of the world you haven’t yet explored. These are the kind of moments that invite you to an unexpected adventure. Because worlds are randomly generated, you never know what secrets you may uncover next.
Of course adventuring is always better with friends, in my opinion at least. Minecraft on the Switch offers multiplayer for up to 8 people. You can play with your friends, or the friends of your friends, the choice is yours when you create and open your world to others. The multiplayer is supported through local as well as Online network. If you have the option to play with others, we highly encourage you to do so. Building that underground rail road system, or the beautiful mansion by the beach is twice as much fun, when done in a collaborative manner. As you build your empire, friends can drop in and out at any given time, and it is great fun to stun your friends with what you have built after they been away for a while.
Minecraft Switch Edition is a wonderful game, that adds to making the game lineup for the Nintendo Switch even stronger. There is little new for a longtime Minecraft player to be discovered. But to be able to take the game on the go, with full controller support, and online multiplayer, makes this one of the best Minecraft iterations of the series so far. The graphics, though beginning to look somewhat outdated, look still stunning on the crisp display of the Switch. The huge world size, and the different skin packs make the game very replayable. Minecraft performs and plays beautifully on Nintendos Hybrid console. The team behind Minecraft has managed to make this is the perfect game to play with your friends, and is a must own game for every Switch owner who enjoys sandbox games – regardless if you have already played Minecraft before or not.
Big thanks to Microsoft for providing the review copy of the game.
May 7, 2017News
[dropcap]A[/dropcap]nd so, another strong indie title has graced the Nintendo Switch. KAMIKO, developed by Circle Entertainment, Kan-Kikuchi, and SKIPMORE, looks and feels like a top-down Zelda in many ways. The game has that arcade feeling to it, but it’s far more forgiving. The game was published by Flyhigh Works in mid-April on the Switch in Japan only. Thankfully, it was out on North American and European eShops just two weeks later.
KAMIKO lets you play as one of three warrior priestesses, each gifted a different holy weapon to fight demons. You’ll make your way through four stages, purifying gates and solving puzzles until you reach each stage’s boss. The game is short, but it seems to be extremely replayable, so let’s dive in and see what makes this game work so well.
So it’s probably not hard to imagine how the gameplay works, already. You run around, smacking enemies with whatever weapons you have and try not to get smacked in return. That’s not wrong, but it severely under-represents what actually makes KAMIKO play the way it does.
First, you select a character to play. The girls you can pick vary in combat style. Yamato has a giant sword that’s very simple and works similarly to Zelda. Uzume is an archer, which gives her more range than Yamato, but her attacks are slower. Attacking three times in a row unleashes more arrows than just one. Then there’s Hinome. She throws her shield like a boomerang, which can one-shot opponents. However, this is slow and has some start up, which means you have to be careful using it. While her shield’s out, she can stab outwards up to two times with her dagger while her shield to returns. You can think of this as Yamato being easy mode, Uzume being medium, and Hinome hard.
Also, you have three meters to keep track of and your health works as normal. Getting hit depletes your health while finding gems will restore it. There’s your spirit or magic gauge, which allows you to open doors and chests, purify shrines, and use each character’s super move. You do super moves by holding down attack until your character lights up and releasing. Each one is different, but Yamato’s is essentially the Hurricane Spin attack from Wind Waker. The third meter is a combo meter that counts up each time you slay an enemy before the bar drops. If you get hit or fail to kill an enemy before the time bar is empty, your combo starts over.
So as we mentioned before, there’s a combo meter, but why? Each time you slay an enemy, you get spirit energy back. It costs 50 energy to open things, 100 to purify gates, and 150 to do a super move. Although you don’t need the full cost for the super move, it drains that much if you have it. As you start with a max of 200 spirit and can only get up to 400 by the end, it’s important that you keep collecting spirit energy as you go.
That’s where the combo meter comes in. The higher your combo is, the more spirit energy you’ll gain from each kill. By racking up a huge combo, it’s easy to refill your entire combo meter in a matter of seconds. There was one point during a boss, where using Yamato’s spin attack, we kept all of the spirit energy we used up because the combo meter was so high and there were plenty enemies.
This encourages players to emphasize speed. They dash around, rack up a higher combo, and won’t have to grind for spirit energy, later. This seems to work particularly well in KAMIKO because the game also tracks your time on each stage and overall. So, players get faster to get better times and it makes the overall game last a little longer! It left an overall good impression.
This only ever feels like it gets in its own way is during the timed bridges that appear in three stages. The controls are a little loose, which means you can run into a wall or doorway and get stuck for just a second and that’ll stop you from making it across. This hardly ruins the game, but it’s a small blemish on an otherwise perfect gameplay experience.
On top of playing well, this game looks and sounds amazing. The chiptune soundtrack is absolutely one of the highlights to the point that I greatly recommend looking for the hidden item in each stage so you can unlock the sound test in the main menu. On top of that, the visuals are crisp and clean. Colors stand out, making this game very playable in tabletop or handheld modes. In fact, it almost feels like the game was designed to be played on a handheld. This is probably the one thing this game gets right more than anything else.
So even as much as this game got right, there had to be a weak spot, and that’s the story. The story isn’t especially compelling and will most likely just get skipped over after your first playthrough. The gods have come down to a warrior priestess of your choice to offer her a holy weapon so she can fight and banish evil spirits. She must travel to four gates in each stage to purify the land of evil. There’s one point at the end where the evil spirits call into question the motives of the gods, but nothing ever comes of that.
It almost felt like there was supposed to be a final stage unlocked at the end that utilized all three characters when you completed the game with each one, but nothing of the sort happened. That left the game feeling a little bit TOO short. KAMIKO could’ve really benefited from more stages or a secondary campaign. Unfortunately, the game doesn’t vary much of anything aside from enemy placement. Even then, the same enemies still appear in the same areas. They just shift around slightly based on where you enter from.
Thankfully, the gameplay feels so great that this minimal content is extremely replayable. After five or six runs, though, it still loses its charm.
Overall, KAMIKO is a really good game. The developers did an amazing job refining the gameplay and core mechanics to emphasize speed. The soundtrack is beautiful and the visuals really stand out on any screen. The only real drawback is that the story didn’t get the love it needed and left the content feeling really short. For the low price this game demands, however, I don’t think I could recommend this enough. The game is incredibly replayable, and you will more than get your $5 worth. Give it a look, if you haven’t, already
May 1, 2017News
[dropcap]W[/dropcap]ith the release of a new Nintendo system, a new Mario Kart was bound to follow shortly after. Nintendo didn’t disappoint at all, though, with the short lifespan of the Wii U, it was unlikely we’d see a brand new one. Instead, we received an enhanced port of Mario Kart 8 for the Switch. While many may argue that this was a questionable move for Nintendo, the game is being well received. So with that, let’s dive into Mario Kart 8 Deluxe to see how it really holds up in the series.
Before even starting up the game, it’s clear that Mario Kart was never really geared toward single-player experiences. The game does alright on this front, but it can only really do so by substituting in computers for you to play with. This is a game that’s always preferable with more players. Thankfully, we do have an online mode to help with that, but we’ll get back to that in a bit.
So in Grand Prix mode, Nintendo gave us five difficulty modes and 12 cups with 4 courses each to play with. The difficulties affect the speed of the karts, the viciousness of the CPUs and can even flip the course like a mirror image. The courses have a lot of variety to them, ranging from a subway to a deep and mysterious forest. Some courses are mostly underwater, some are in outer space, and at least one is inside an active volcano. There’s even a number of courses that reference other games, like Zelda, Animal Crossing, Excitebike, and even F-Zero! All of this content is also available for Versus races, but instead of playing full cups, you play individual tracks. You can also play in team races or time trials, but series veterans will already know that.
In fact, the new additions to the racing aspects of the game are fairly minimal. They mostly take the form of changes in mechanics and the items available to racers. Among these changes are the tweaks made to certain car parts, adding more variety to the builds players can craft. There’s also the purple drift sparks, which allow you to get a third and even more powerful drift boost as you come around corners. It’s especially interesting because the changes are difficult to notice for some of the less-skilled players. Higher level players will likely appreciate the changes to the gameplay, though.
On the note of skill, this games actually introduces a couple of safety nets for newer or less able players. These come in the form of smart steering and auto-acceleration. This means you don’t have to press the A-button to go and you don’t have to be a great player to avoid falling off the track. You can basically play without even touching the controller! This has some great side effects, meaning that nearly anyone can play. (We have an article here showing exactly that.)
Of course, you don’t have to worry about that making the game more unbalanced for the more skilled players. As it turns out, if you have smart steering on, you can’t get the third-tier drift boost. And of course, if you’re not pressing the A-button with auto-accelerate on, you’ll still go slower than you would’ve, otherwise. It reminds us of Mario Kart Wii. You could choose to have the game automatically drift whenever you turned, making your turns sharper, but this meant you wouldn’t get the drift boost.
With that said, it’s somewhat annoying that these options are automatically turned on, whenever you first play. You have to manually turn these options off in the vehicle select when looking at your stats. (You can also turn these off in the in-game pause menu, but that’ll probably annoy the other players more.) Of course, we realize that the players more likely to find these options will be the ones that want to turn them off, so it’s an understandable design choice.
This is where Mario Kart 8 Deluxe really stands apart from the Wii U version. In the original, battle mode was a selection of courses from the racing side of things. In the Switch version, the developers gave this game the battle courses it deserved. There are eight in total, and it’s clear they were designed as arenas. On top of that, they added a new battle mode called Renegade Roundup.
In Renegade Roundup, players are split into two teams. One team chases the others with piranha plants while the other must avoid them. It’s basically cops and robbers. When caught, players will be placed in cages, which other renegades can unlock by driving under them. The law wins if all renegades are caught, and the renegades win if time runs out, first. This happens to be one of my favorite modes, though it may help that I played this on the Dragon-Driftway-inspired battle course. It seemed to work very well on that stage.
Other stages include Luigi’s Mansion, a block-based arena like in Super Mario Kart, Sweet Sweet Castle, a moon base, Urchin Underpass (from Splatoon), Wuhu Town (think Wii Sports), and the Battle Stadium (which isn’t really based on anything). Each one clearly has strengths and weaknesses. Shine Thief, for instance, seems to work very well in Urchin Underpass and Wuhu Town, but leads to a lot of cheese on Battle Stadium.
That’s right, online is also a big part of this game. There’s once again little that is truly new, here. It works very much as it did on the Wii U, though perhaps a little more stable. The online does its job, to be sure, but one change to the system allows you to switch your kart setup while in the lobby. This allows players to be a little more strategic about their setup based on the stages available. If players wanted to do this in the Wii U version, they would have to leave the lobby to change your setup. That’s a certainly an improvement!
Mario Kart 8 Deluxe is a remake of Mario Kart 8, but with many of the major glaring flaws fixed. Characters that were clearly missing have been returned and the online is less of a pain to deal with. The game is at once more accessible and yet more competitive. The graphics are just as good and the soundtrack is as amazing as ever (with bonus points for adding “Splattack!” from Splatoon). Most importantly, battle mode is back and better than ever with new stages and new modes. Our gripes with this title are relatively few. If you didn’t have a Wii U or Mario Kart 8 before, this is a big recommendation.
Apr 27, 2017News
[dropcap]W[/dropcap]hat Remains of Edith Finch is a game developed by Giant Sparrow who also made The Unfinished Swan. They seem to enjoy the concept of an interactive storybook, and from what I saw, it works out well for them. You see, this game is all about the story. In Edith Finch, it’s clear that this game is more about discovering the narrative than anything else. The game’s sound design, varied visuals, and the overall mood really work to sell these mysterious circumstances and I feel like it works greatly in the game’s favor.
The game begins on a boat out in the middle of the sea. You immediately have control over the character’s view and look down to read a book written by the title character, Edith Finch. As soon as the story begins, you’re already being presented with mysteries. Not everything will make sense at first, but if you pay attention, you’ll begin to piece everything together.
The story follows Edith Finch as she makes her way through her family’s old house that her late mother would never let her explore. She tells her readers about her childhood living in this house and how as strange as everything was, it just seemed normal to her. Following the deaths of many family members, the mother, Dawn, chose to seal up all the doors in a nearly insane attempt to hide her family from a curse that seems all too real. As Edith makes her way through the house, she discovers the stories of her family members and how each of them died.
There’s a very dark overtone throughout the whole game that just keeps players from ever getting comfortable. Even in some of the more lighthearted stories, the reality weighed me down, making me realize just how tragic everything really was.
The greatest strength of the story seems to be in the discovery, so I won’t go into details as to avoid spoiling the story. What I will say is that I played this game with a couple friends, and while there were great moments that really told us just how dark a story we were getting into, there were also some moments where something happened that just completely broke the mood. While I appreciate the variety in the story-telling styles, naturally, it meant that some would work better than others. As such, it’s understandable that some narrative styles may have cheapened the impact a little. Overall, that’s made up for by the styles that really drive it home, though, so I think it’s a fair trade-off.
I would feel bad if I brought up sound design and didn’t give credit for the voice acting. I really think the voices and script go a long way in making this story feel more real. Between the voices of the family members telling each of their stories and the writing that reasonably changes in style depending on who’s telling the story. Not only that but the medium through which each story is told changes, as well, typically reflecting the personality or background circumstances of each person. For instance, one story is told through a journal while another is told in the form of a comic book or a series of photographs.
Aside from that, the graphics are decent. While the game doesn’t do anything especially impressive on that front, it does make good use of what it has. The views are worthwhile and the rooms inside the house just get crazier every time.
The actual background music, on the other hand, is gentle and sorrowful. It plays under the narrative, setting a mood without really requiring much of the player’s attention. The only time I remember the music being the focus was right when I started up the game, but it fades and often even disappears altogether, simply keeping you in the moment. It’s the kind of music you might listen to while studying and it works very well, in this instance.
Unfortunately, the gameplay is not where this game shines in any sense. The controls work just fine, though I did find myself stumbling a little bit due to limited space to move my mouse in. It definitely appears that this game sacrifices gameplay for story coherence, but in this case, I think that’s a trade I’m willing to make.
Edith Finch falls squarely into a category I like to call “beautiful walking simulators” where the gameplay is more akin to walking through a museum than anything else. The upside is that it makes a narrative far easier to craft, but it risks losing any players that aren’t just looking for a story. What’s more, the game only lasts about two hours and has next to no actual replayability to it, so you’re effectively paying to watch a movie. Overall, this is definitely the category that hurts this game the most.
What Remains of Edith Finch is short, but sweet. The game really sells its story and mystery, making the player wonder if they might have missed any clues or secrets. However, the game is very heavily scripted and gives the player little freedom to experiment in any meaningful way. The voice acting is definitely great, but don’t expect to be revisiting this game anytime soon. With a $20 price point, it’s difficult for me to argue that it’s worth the money, but if the intriguing narrative piques your interest, please pick this game up on the PlayStation Store or Steam for Mac and Windows.
Apr 24, 2017News
[dropcap]S[/dropcap]o we’re nearing the release date for Puyo Puyo Tetris on the Nintendo Switch in the NA and PAL regions. The full game hasn’t been released in these regions yet, but it has been out on most systems in Japan since 2014. With it becoming available to so many new players, this may be a good time to review what we can expect from the game when it becomes available to American and European players in the coming week.
While a demo of the game has been on the eShop since the recent Nintendo Direct, it only covers a small variety of gameplay modes, including solo and multiplayer versions of both the Versus and Swap modes. Of these two, Versus mode lets players each choose between Tetris and Puyo gameplay to battle it out with up to four players or against a CPU. Meanwhile, Swap chooses one of the two at random to start with and forces players to swap games after a short amount of time.
It doesn’t seem like much, but this alone can keep people occupied for hours. Many players wondered why they should buy the full game, however, there’s a lot more that you won’t get to see otherwise. You may see some modes sprinkled around the main menu, but aside from the in-game picture there isn’t much to tell us how these modes play. Thankfully it’s out in Japan, which gives us plenty of resources to see how it all works.
First, the mode I was most curious about, Fusion mode, is exactly what it sounds like. This mode combines Tetris and Puyo Pop onto one grid and gives you random blocks of both types. You can only clear the Tetris pieces by filling in a line with blocks, while Puyo blocks can only be cleared by other Puyos. As the game continues, the strategies and timing become more refined and rely heavily on skill to keep from backing yourself into a corner. This game play mode allows for some crazy combos utilizing both styles simultaneously. Garbage blocks can be cleared the same way as they are in Puyo, but perhaps more interestingly, Tetris blocks will crush them when they fall. Any Puyo blocks they pop will reappear on top, but garbage blocks don’t. This should make for some interesting strategies and create some unexpected comebacks.
There’s also a Party mode where if you lose, the grid resets to empty instead of knocking you out of play. You lose a lot of points for each restart however, which really hurts your chances of having the highest score and winning the match. Like Versus mode, you can pick either Tetris or Puyo playstyle. While you’re playing, item blocks will drop onto the board, and when you clear a line that they’re in or a group of Puyos adjacent to them it activates the item, which can do anything from giving you a bunch of single-block tetris pieces, to making it difficult for your opponent to see their board.
There is a single-player Challenge mode which includes the classic Sprint, Marathon, and Puzzle-type play, but things get interesting in Big Bang Mode. This mode allows you to pick a style between Fever (Puyo) and Lucky Attack (Tetris). The game will then set up a puzzle board for your game. In Lucky Attack you must clear a line with every block until there are no more lines to clear, while in Fever, you have to build the board up so that when you start clearing Puyos, the chain doesn’t stop until you’ve emptied the entire board. It looks challenging, but with practice, players can hold their own against an opponent. At the end of each timed match, whichever player performed the best will inflict damage on their opponent and drain the health meter at the bottom of their boards. The last man standing wins.
This last mode for the full game is somewhat hidden. When playing alone, you can choose to challenge not one CPU but all of them in a continuous gauntlet-style game that continues until the player finally lose a game. It’s like a survival mode, challenging you do see how many CPUs you can beat.
That’s all the modes I can find as of right now. The game launches on the Nintendo Switch and Playstation 4 in North America on April 25th, and in the PAL region on April 28th. It looks like it’s a fun puzzle game that can entertain for hours, whether you’re playing with a group of friends or playing by yourself, and should definitely be considered for people who are fans of either game. Below, you can find the trailer for the game on the Nintendo Switch. Enjoy!
Apr 21, 2017News
Snipperclips: Cut it out Together is still a best seller on the Nintendo eShop, even after it’s been available for more than a month. This comes at no surprise, as the game returns to the foundation of what video games intended to be. Snipperclips is a video game that brings joy and laughter to the player, while it makes people get together, play together and well – cut together.
A video game meant to be played by everyone
Snipperclips is a couch co-op video game in which you and up to 3 other friends have to cut each other into various shapes to achieve the goal of each level. In many ways Snipperclips is the perfect game to showcase what the Nintendo Switch is all about. Nintendos mission since it’s first console is to bring people together, and that is one of the reasons why the Switch comes with 2 controllers right out of the box. The games easy accessibility makes it a hit for all ages and genders. Without the need of a TV you simply start the game, split up the controller, hand one to your friend, and the fun times begin.
Snipperclips is one of the few games in which you can’t lose, making mistakes is encouraged, and doing so ends up being just as amusing. It is the kind of comedy that makes the game great to play in front of an audience, whether this is in front of your friends or family. We found ourselves bursting out in laughter several times when we saw Snip and Snap, the two characters on the screen, pull a face, or make a weird sound. The cute facial expressions on the characters when you accidentally cut your friend in half, are heartwarming. It is noticeable throughout the entire experience, that the developers have paid a lot of attention to detail in every bit of the game.
Snipperclips features a whopping 66 physic-based puzzles, 45 of those can be played in single player as well as in co-op mode with your friends. The remaining 21 puzzles are designed to be played with at least 2 and a maximum of 4 players. While you can enjoy the game by yourself, we highly encourage you to share the experience with others if possible. The game truly shines when played with at least one other person.
As you progress through the levels, you will find that things are getting more sophisticated. The shapes you need to morph yourself into are becoming more challenging, adding another layer of depth to the game. But not to worry, the difficulty increases gradually and at no point you will feel overwhelmed.
The Multiplayer experience is a reminder of why video games became popular in the first place.
The core of Snipperclips is found within the cooperative gameplay. There are many games that feature multiplayer, in which you play alongside another, but you still feel like you are on your own. This is not the case in Snipperclips, when you decide to team up with a friend – Snipperclips becomes the kind of video game you can not complete without communicating and working together. This might sound terrifying if you consider yourself an anti social hermit, but in reality this is the kind of emotional fun you only experience when playing party group games like charade.
As for playing the game in solo mode, it is absolutely possible and still a lot of fun. You will be able to swap between the two characters, taking on the role of two players by yourself. And for those few hermits we mentioned earlier, there is defiantly a lot of enjoyment to be found when playing Snipperclips alone.
While the games multiplayer is executed perfectly, we can’t help but think that an Online extension of the co-op mode would be another great addition. With the upcoming online service and voice chat app for smartphones from Nintendo, it could be a lot of fun to pair up with strangers over the internet, and somehow find the harmony to collaboratively solve the puzzles together.
Playing with scissors has never been this fun!
When we completed all the stages, we were left with the feeling of wanting more. We can see ourselves returning and replaying the puzzles, but like most other puzzle games, the first run is the sweetest. There is hope that Nintendo releases a DLC pack for Snipperclips adding more levels to the game. Until then we will pull out our Switch, and puzzle away with friends and family whenever the occasion allows. With the two joy-con controllers and the built in screen, Snipperclips is the perfect game to play whenever and wherever. The adorable look and feel of the game, the easy accessibility, and the variety of the different stages make this game a must play for every Switch owner. Playing with Scissors has never been this fun!
Big thanks go to Nintendo for providing the review copy of Snipperclips: Cut it out Together on Nintendo Switch. The game is available on the Nintendo Switch eShop for $19.99.